Super Clicky is a memory game prototype built with the inQ engine
Players are presented with a glimpse of a game board at the beginning of each level followed by a shuffled board with the same number and color of tiles. The goal is to move the tiles back where you saw them. Right now there are only 7 levels and only a 3x3 game board. Each level has an increasing number of tiles from 3 to 9, with the position and color of the tiles being randomly generated.
Originally this was the SnapTo inventory test I made using Swing, but I figured it would be interesting to get it working using the code I wrote for inQ. There are a few modifications to the design of inQ and some game mode specific abstractions and logic, but much of the code is similar to the inQ engine project.
I really want to fill the design out and finish implementation, but there is always more to study now that I'm looking for work. I made a quick prototype uploaded it to GitHub. The game is still a little rough, but it's pretty fun. Please check it out!
If you'd like to see the code, check it out on GitHub.
Hint at the beginning of a level
Playable board
Level completion overlay